Yesterday I started to write this post while I was “wasting” some time upgrading ClanLib to version 0.8.1 then I thought I should write something about it while it was being compiled.
The truth is that I already talked about this subject a couple of posts ago, when I wrote about “Pingus – A journey into the unknown…”, one of the games I found while searching for games developed with this great SDK.
ClanLib is the same library that me and my colleagues will use to develop our Multimedia Contents Production (MCP) project. I didn’t knew about this library until Filipe Vieira told me about it, he mentioned that we should bet on it for this project development, because it’s a very complete and clean library with lots of cool features.
ClanLib is a cross platform C++ library that offers a series of functionalities. It’s primary focus is on games, although not limited for that usage only.
Because I’m not very familiar with C++ I’ll have to start learning from scratch, but from what I’ve seen it has a lot of similarities with Java, since it is OOP too. So this will be another challenge, but hey.. who doesn’t like challenges?
At this time ClanLib is up and running at my laptop again.
You can take a look at the following tutorials: